Apps

Applications (CLOSED)
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Rules
- Players can app up to two characters per round.
- Apps open every two months for two weeks at a time.
- Apps are processed over the final five days of the cycle.
APPLICATIONS ARE CLOSED
They will Open on 12 am 16th Feb ADST.
Casts at cap
None.
Application Form
OOC INFO
Name: Your name
IC INFO
Character Name: Character's name
Canon Name: the original canon they came from.
Age: Character's age!
OC, AU, or CRAU History:
Dot points are fine; just cover the most important things. If you have one, please ink to a full write up.
Personality:
Dot points are fine, or you can re-use from older apps. Try to keep it under 1000 words.
Powers:
If it is not listed here, it is not permitted in game. Wiki links are fine. Detail nerfs to any gamebreaking powers here.
Dependents:
Any pets/pokemon/babies?
Please note that if you list an Emotional Support Person, the character will get them in the form of a cute doll.
Sample:
Just some threads of you RPing the character within the last year. TDM threads are prioritised as they give a feel of your character in the game.

Maya | OC/CRAU | Reserved
Name: Fenix
Contact:
IC INFO
Character Name: Maya (formerly ClĂodhna Niamh Aoibhinn)
Canon Name: OC/CRAU
Age: 72 - fae 21ish.
OC, AU, or CRAU History:
A talented Fleshweaver and powerful faerie princess in her own right, Maya is the 14th child (of 19) born to Queen Maeb of the Dark Elves, one of the 16 Fairy Queens of her universe. All her life, Maya has been little more than an afterthought to a mother who never loved her to start with; Maya was a thing, a set piece to be used and discarded as required and raised as such. She swiftly learned how to hide behind a blank mask of distant politeness and become the perfect showpiece of a doll with no will of her own. She was tutored by the best of the best in the galaxy, taking from both Council Space and the Solstar Empire, and is frighteningly intelligent underneath everything.
While she made some friends with those around her, such as with her mother's Cybertronian slaves, Maya's only true connection with family was (is, in the case of Sionann/Zerina) with older siblings who vanished into the ether over the long decades, and with younger siblings who all share the same fate as Maya: Dolls and things to their mother. She isn't close with her father, who is little more than yet another puppet Maeb controls, though she does feel affection for him, unlike her mother.
Maya feels only fear toward Maeb, who has placed a powerful geas on her daughter to prevent her from spilling secrets where she shouldn't. The Fairy Queen has a myriad of them, each as terrifying as the last, and Maya knows this only all too well.
But, despite being raised as little more than a living doll, Maya is not without a will of her own. In a last-ditch attempt to choose her own fate, she secured royal visits with her mother for a pair of newcomers to the Grand Wild Hunt (Leo and Cayde). It was during that visit she begged them to win the Hunt. Against unbelievably high odds, Cayde won the Grand Wild Hunt.
Maya willingly gave her full true name to Cayde and found herself handfasted to him for the next year and a day. And then she found herself in the company of the R2, which turned out to be the best outcome she could have hoped for, and though Maya spent most of her time adjusting to life not being a doll, she did help out on a mission that dealt with space kittens and a goose, and then helped free Blaster and his cassettes from the fae, using her own life force to hold Blaster stable until he was taken back to the ship and stabilised there.
She was pulled into Noanga about a week after she woke up.
Personality:
Polite but distant in her interactions with others outside those she is close to, but her time on the R2 has opened her up, somewhat. It's still easier to be polite and distant , though. Hiding behind the blank mask kept her safe from her mother's wrath, but this doesn't mean she's without a will of her own. Maya is anything but the subservient, complaint doll she presents herself as and is skilled in the complicated politics that dominate the upper echelons of the fae and the Fairy Queens.
Frighteningly intelligent, keenly observant, and strategic, Maya does what she must to survive, and if that means exploiting what she knows and using every trick in the book to manipulate the situation towards her favour, then so be it.
That she willingly gave her truest name to Cayde signified how desperate she was to have even a scrap of control over her choices and destiny. Now she has it, or some modicum of it, it's up to her to make the best of life despite her destined fate drawing ever closer - but it's a fate she's only narrowly avoided by being dragged into this universe.
Her time on the R2 was interesting; she considered it the greatest joke ever played on her mother. She came toe enjoy her time, and came to enjoy Cayde's company - though she's still unsure about a chicken that doesn't spit fire or the like. So weird! Cayde's kindness wasn't a lie - nor is it something she takes for granted. Though he's never used her name against her, it's always at the back of her mind: he could, if she pushes too far.
She doesn't want to find out what would be too far.
Now her story continues on the Noanga, though she does wish the ship wasn't in the state it's in. It's not even Poor; it's derelict!
Powers:
Maya is a fae; while she comes with all the tricks a typical fae would - name taking, glamour, charming people, etc, she is also a talented Fleshweaver who is able to shape not only her own limbs, but is able to shape others into something they are not, though she is far from a master at the craft. She has a fondness for potatoes, onions, and flowers.
She can summon a Potato Monster to fight for her on the field, but not for very long.
She is also skilled with ice magic, typically using it to attack.
She has a pair of war fans that, should she desire it, enable her to heal others and or remove status aliments.
Dependents:
No.
Sample:
TDM 1
TDM 2
TDM 3
Accepted
Jewel - Zircon Blue
Behold the gift and bear the burden. Break the chains and find the way.
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Have fun and enjoy the game!