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Navi_No, the SS_Noanga AI ([personal profile] navi_no) wrote2025-08-08 10:40 am

Arrival and Premise

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You remember giggles, a touch of the faerie, and faint, indescribable words.

Between one blink and the next, you stand on the spacious bridge of a semi-derelict spaceship with other people, all with the same confused or alarmed look.
A fancy gold bangle wraps around your wrist and it cannot be removed by any means.

While it isn’t a brand, it does feel like a mark of something.

Alas, the fae that brought you here is nowhere to be seen, and the Ship’s AI, Navi-No, doesn’t possess any answers (and is also indestructible). Rather, it helpfully suggests you settle in and learn how to use your Bangles!

Welcome to the SS_Noanga, your home away from home amongst the stars as you navigate a potentially hostile galaxy on a Quest to find who brought you here, and, more importantly, a way home.


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Inspired by far too many space-themed sci-fi franchises that have been chucked into a blender, the SS_Noanga sees characters brought into this universe and then left to their own devices on a spaceship in an unknown, potentially hostile galaxy. At least they have the perk(?) of travelling the vastness of space. Though, is it really a perk when space is kinda.... big?

The game aims to cover a wide range of genres outside Sci-Fi and Fantasy, with slice of life, action, adventure, horror, mystery, and drama, all while ensuring there are plenty of shenanigans to be had. A fae did bring you here after all!

While there is a mod-plot in the background, player-lead plots are highly encouraged and welcomed as a way of building on the game's established lore.

The game runs at a 2:1 pace, has minimalist apps, and 20 comment AC due every two months. The aim is for maximum fun with minimal stress.

code bases by tricklet

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